

– Single-session cloud texture variation, allowing more variety during a flight session. – No more upside-down clouds in bizarre and unrealistic positions.

– Restructured cloud SDK for true formation realism. – Real-world cloud model system including cloud streets, super cells, wall clouds, funnel, shelf, rain shaft and tornadoes. – Clouds types, including altocumulus, stratocumulus, humilis, mediocris, congestus, tower cumulus, cumulonimbus calvus, supercell and rainshaft, tornado, stratus, nimbostratus, altostratus and cirrus class. – Patterned after real-world cloud classifications with their own specifications. One of these core elements was to develop a new cloud model system built around the exact world cloud classification system. We had to gut the current weather and cloud model system within the flight simulator. These include altocumulus, stratocumulus, humilis, mediocris, congestus, tower cumulus, cumulonimbus calvus, stratus, nimbostratus, altostratus, cirrus class, cloud streets, super cells, wall clouds, funnel, shelf, rain shaft and tornadoes. Instead of a handful of 3D clouds that currently reside in the simulator, we have created thousands of new 3D cloud models (cloud structures) and cloud types developed in comparison to their real-world counterpart.
#REX ESSENTIAL PLUS OVERDRIVE P3D ACCESS SIMULATOR#
The clouds in the simulator are modelled in 3D, just like the aircraft you fly.
#REX ESSENTIAL PLUS OVERDRIVE P3D ACCESS PC#
– Jessica Bannister-Pearce, PC Pilot Magazine "REX has a habit of reinventing one's flight sim experience and with Sky Force 3D they’ve once again pushed the boundaries to the limit." This product is compatible with FSX, Prepar3D v1, 2, 3, 4, 5
